Kindergarten Common Core Math Matrix

A continuing guide with activities for Kindergarten Common Core Math. This guide will be updated as more articles, guides, interactives, games and printables are added to Fuel the Brain.

Seasonal Activities

Counting and Cardinality

Know number names and the count sequence.

K.CC.1
Count to 100 by ones and by tens

 

K.CC.2
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).

 

K.CC.3
Write numbers from 0 to 20.  Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).

Watermelon Number Draw
Printable for math station activity where students roll a dice, draw that number of seeds, and write the numeral.
My Book of Numbers
Students count the frogs and write the corresponding numeral.
Numeral Dough Mats
Set of mats where students fill in the numeral with play dough.

 



Count to tell the number of objects.

K.CC.4
Understand the relationship between numbers and quantities:  connect counting to cardinality.

Printable/Game:
Match Match Level 1
Students play memory-style game with blocks and numeral cards only
My Book of Numbers

Shelf Stacker
Printable math station activity where students build sets.
Dusty Digits
Students represent numerals with Xs and Os
Pumpkin Concentration
Students match number dots and numerals
Interactive:
Ten Frame Flash
Interactive five frames and ten frame for use on interactive white boards and computers.

  •  When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.

Spin a Window
Printable math station activity where students build sets.

Interactive:
Hungry Spider
Counting game-students click on the number of bugs shown. Bugs are added to a ten frame to help students establish concept of ten.

  • Understand that the last number name said tells the number of objects counted.  The number of objects is the same regardless of their arrangement or the order in which they were counted.

Watermelon Number Draw

Watermelon Number Cards 1-10
Number cards to use with Watermelon Number Draw or other activities

Shelf Stacker

  • Understand that each successive number name refers to a quantity that is one larger.

 

K.CC.5
Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.

Game:
Math Match Level 1
 numerals, base ten block pictures only

Interactive:
Five Frame/ Ten Frame Flash



Compare numbers

K.CC.6
Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.

K.CC.7
Compare two numbers between 1 and 10 presented as written numerals.




Operations and Algebraic Thinking

Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.

K.OA.1
Represent addition and subtraction with objects, fingers, mental images, drawings, sound (e.g., claps), acting out situations, verbal explanations, expressions, or equations.

 

K.OA.2
Solve addition and subtraction word problems, and add and subtract within 10 e.g., by using objects or drawings to represent the problem.

K.OA.3
Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5=2+3 and 5=4+1).

K.OA.4
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.

K.OA.5
Fluently add and subtract within 5.




Number and Operations in Base Ten

Work with numbers 11-19 to gain foundations for place value.

K.NBT.1
Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18=10+8);  understand that these numbers are composed to ten ones and one, two, three, four, five, six, seven, eight, or nine ones.




Measurement and Data

Describe and compare measurable attributes.

K.MD.1
Describe measurable attributes of objects, such as length or weight.  Describe several measurable attributes of a single object.

 

K.MD.2
Directly compare two objects with a measurable attribute in common, to see which object has "more of"/"less of" the attribute, and describe the difference.  For example, directly compare the heights of two children and describe one child as taller/shorter.



Classify objects and count the number of objects in each category.

K.MD.3
Classify objects into given categories;, count the numbers of objects in each category and sort the categories by count.




Geometry

Identify and describe shapes (square, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

K.G.1
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.

K.G.2.
Correctly name shapes regardless of their orientations or overall size.

K.G.3
Identify shapes as two-dimensional (lying in a plane, "flat") or three-dimensional ("solid").



Analyze, compare, create, and compose shapes.

K.G.4.
Analyze and compare two-and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length).

K.G.5.
Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.

K.G.6.
Compose simple shapes to form larger shapes.  For example, "Can you join these two triangles with full sides touching to make a rectangle?"